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TReX_s.lua
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296 lines (248 loc) · 8.49 KB
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-- TReX.s
-- Status tracking
local send = send
local cc = TReX.config.cc or "##"
registerAnonymousEventHandler("TReX.s.class_change_event", "TReX.s.classChanged")
registerAnonymousEventHandler("gmcp.Char.Status", "TReX.s.newtargethandler")
registerAnonymousEventHandler("gmcp.Char.Status", "TReX.s.class_check")
registerAnonymousEventHandler("race update", "TReX.s.race_update")
--save s file
TReX.s.save=function()
if (string.char(getMudletHomeDir():byte()) == "/") then
_sep = "/"
else
_sep = "\\"
end -- if
local savePath = getMudletHomeDir() .. _sep .. "TReX_s.lua"
table.save(savePath, TReX.s)
end -- func
--load s file
TReX.s.load=function()
if (string.char(getMudletHomeDir():byte()) == "/") then
_sep = "/"
else
_sep = "\\"
end -- if
local savePath = getMudletHomeDir() .. _sep .. "TReX_s.lua"
if (io.exists(savePath)) then
table.load(savePath, TReX.s)
end -- if
end -- func
TReX.s.newtargethandler=function()
local newtarget = gmcp.Char.Status.target
if TReX.s.gametarget ~= newtarget then -- target changed
--raiseEvent("TReX gametarget changed", TReX.s.gametarget, gmcp.Char.Status.target)
TReX.s.gametarget = tonumber(gmcp.Char.Status.target)
end
if (t.serverside["settings"].debugEnabled) then TReX.debugMessage("( TReX.s.newtargethandler )") end
end
TReX.s.class_switch=function(class)
if hl.raid then
hl.raid = false
--TReX.defs.defs2relax()
t.serverside.red_echo("Disabled raid mode.")
end
t.send("class switch "..class)
end
TReX.s.class_check=function() -- this is called on gmcp after the switch
local old_class = TReX.s.class or ""
--if gmcp.Char.Status.race:find("Dragon") then
if string.find(gmcp.Char.Status.class, "Dragon") then
TReX.s.class = "Dragon"
TReX.s.dragon_color = ""
if old_class ~= TReX.s.class then
raiseEvent("TReX.s.class_change_event", TReX.s.class, TReX.s.dragon_color)
end
TReX.s.dragon_color = string.split(gmcp.Char.Status.class, " ")[1] or ""
if TReX.s.dragon_color == "Golden" then
TReX.s.dragon_color = "Gold"
end
else
TReX.s.class = gmcp.Char.Status.class:title() or ""
TReX.s.dragon_color = ""
if old_class ~= TReX.s.class then
raiseEvent("TReX.s.class_change_event", TReX.s.class, TReX.s.dragon_color)
end
end
if (t.serverside["settings"].debugEnabled) then TReX.debugMessage("( TReX.s.class_check )") end
end -- func
TReX.s.classChanged=function(event, class, color)
if t.serverside.settings.paused then
TReX.config.pause()
end
t.serverside.green_echo("Class Change Detected : <green>[ <white>"..class.." <green>]", false)
t.def = {}
t.defs = {}
TReX.defs.def_reset()
TReX.defs.defs_reset()
TReX.defs.login()
TReX.class.reset()
TReX.class.skill_check()
if TReX.s.class == "Alchemist" then
t.bals["salt"] = true
t.serverside["settings"].salt = t.serverside["settings"].salt or false
else
t.bals["salt"] = nil
t.serverside["settings"].salt = nil
end
if TReX.s.class == "Blademaster" then
t.bals["alleviate"] = true
t.serverside["settings"].alleviate = t.serverside["settings"].alleviate or false
else
t.bals["alleviate"] = nil
t.serverside["settings"].alleviate = nil
end
if TReX.s.class == "Shaman" then
t.bals["daina"] = true
t.serverside["settings"].daina = t.serverside["settings"].daina or false
else
t.bals["daina"] = nil
t.serverside["settings"].daina = nil
end
if TReX.s.class == "Monk" then
t.bals["transmute"] = true
t.serverside["settings"].transmute = t.serverside["settings"].transmute or false
else
t.bals["transmute"] = nil
t.serverside["settings"].transmute = nil
end
if TReX.s.class == "Depthswalker" then
t.bals["accelerate"] = true
t.serverside["settings"].accelerate = t.serverside["settings"].accelerate or false
else
t.bals["accelerate"] = nil
t.serverside["settings"].accelerate = nil
end
if TReX.s.class == "Dragon" then
t.bals["dragonheal"] = true
t.serverside["settings"].dragonheal = t.serverside["settings"].dragonheal or false
else
t.bals["dragonheal"] = nil
t.serverside["settings"].dragonheal = nil
end
if TReX.s.class == "Occultist" then
TReX.serverside.karma_check()
end
if TReX.s.class == "water Elemental Lord" then
t.bals["purify"] = true
else
t.bals["purify"] = nil
end
if TReX.s.class == "earth Elemental Lord" then
t.bals["extrusion"] = true
else
t.bals["extrusion"] = nil
end
for _,v in pairs({"Occultist","Jester"}) do
if TReX.s.class == v then
t.bals["fool"] = true
t.serverside["settings"].fool = t.serverside["settings"].fool or false
else
t.bals["fool"] = nil
t.serverside["settings"].fool = nil
end
end
for _,v in pairs({"Druid","Sentinel"}) do
if TReX.s.class == v then
t.bals["might"] = true
t.serverside["settings"].might = t.serverside["settings"].might or false
else
t.bals["might"] = nil
t.serverside["settings"].might = nil
end
end
if TReX.s.class == "Serpent" then
t.bals["shrugging"] = true
t.serverside["settings"].shrugging = t.serverside["settings"].shrugging or false
else
t.bals["shrugging"] = nil
t.serverside["settings"].shrugging = nil
end
if TReX.s.class == "Magi" then
t.bals["bloodboil"] = true
t.serverside["settings"].bloodboil = t.serverside["settings"].bloodboil or false
else
t.bals["bloodboil"] = nil
t.serverside["settings"].bloodboil = nil
end
for _,v in pairs({"Runewarden","Infernal","Paladin"}) do
if TReX.s.class == v then
t.bals["rage"] = true
t.serverside["settings"].rage = t.serverside["settings"].rage or false
if TReX.s.class_spec() == "Two Handed" then
t.serverside["settings"].recovery = false
end
else
t.bals["rage"] = nil
t.serverside["settings"].rage = nil
end
end
for _,v in pairs({"Runewarden","Infernal","Paladin","Blademaster","Monk","Sylvan","Druid"}) do
if TReX.s.class == v then
t.bals["fitness"] = true
t.serverside["settings"].fitness = t.serverside["settings"].fitness or false
else
t.bals["fitness"] = nil
t.serverside["settings"].fitness = nil
t.serverside["settings"].recovery = nil
end
end
if (t.serverside["settings"].debugEnabled) then TReX.debugMessage("( TReX.s.classChanged )") end
end -- func
TReX.s.class_spec=function()
-- new update
--if t.serverside["settings"].installed then
if (t.serverside["settings"].debugEnabled) then TReX.debugMessage("( TReX.s.class_spec )") end
if table.contains({"Runewarden","Infernal", "Paladin"}, TReX.s.class) then -- only run if your a knight class
if gmcp.Char.Vitals then
for k, v in pairs(gmcp.Char.Vitals.charstats) do
if string.starts(v, "Spec") then
return string.match(v,"Spec: (.*)")
end
end
end
else
--TReX.config.display("You are not a Knight Class", false)
return ""
end
--end -- if installed
end--func
TReX.s.race_update=function() -- people say to make the name the same, but if you make it right i dont hink ther eis an issue
if gmcp.Char.Status.name == "Lucianus" then
if gmcp.Char.Status.race == "Xoran" then
send("set voice fiery, sonorous")
elseif gmcp.Char.Status.race == "Human" then
send("set voice strong, bright")
elseif gmcp.Char.Status.race == "Tsol'aa" then
send("set voice richly-soft, silvery")
elseif gmcp.Char.Status.race == "Satyr" then
send("set voice husky, full-toned")
elseif gmcp.Char.Status.race == "Troll" then
send("set voice harsh, powerful baritone")
elseif gmcp.Char.Status.race == "Dwarf" then
send("set voice heavy, deep-toned")
elseif gmcp.Char.Status.race == "Atavian" then
send("set voice warm, euphonious")
elseif gmcp.Char.Status.race == "Rajamala" then
send("set voice wildly fierce, growling")
end
end
--TReX.defs.list()
--TReX.defs.keepup()
end
TReX.s.class_eventhandler=function()
-- might not be needed, depending on how skill grabber works. Not linking for now
-- Klen I made some small updates to this to make sure it was reading, cause it wasnt. - Nehm
-- It is now. But I am disabling it until you get to it. Had to tweak it a bit. - Nehm
if (t.serverside["settings"].debugEnabled) then TReX.debugMessage("( TReX.s.class_eventhandler )") end
for _, skl in ipairs(gmcp.Char.Skills.Groups) do
sendGMCP(string.format([[Char.Skills.Get {"group":"%s"}]], skl.name))
TReX.config.echo(skl.name) -- added this in to amke sure it was successful - Nehm
send("\n",false)
end
end-- func
if t.serverside["settings"].debugEnabled then TReX.debugMessage(" (TReX.s loaded successfully) ") end
TReX.s.save()
for _, file in ipairs(TReX.s) do
dofile(file)
end -- for