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SlotInspectorHighlighter.csproj
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53 lines (48 loc) · 2.43 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>SlotInspectorHighlighter</RootNamespace>
<AssemblyName>SlotInspectorHighlighter</AssemblyName>
<TargetFramework>net10.0</TargetFramework>
<LangVersion>latest</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<ImplicitUsings>disable</ImplicitUsings>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<EnableDefaultItems>false</EnableDefaultItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- Change CopyToMods to true if you'd like builds to be moved into the Mods folder automatically-->
<CopyToMods Condition="'$(CopyToMods)'==''">true</CopyToMods>
<DebugType Condition="'$(Configuration)'=='Debug'">embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(ResonitePath)'==''">
<!-- If you don't want to provide a ResonitePath in dotnet build, you can specify one here -->
<ResonitePath>$(MSBuildThisFileDirectory)Resonite/</ResonitePath>
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite\</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite/</ResonitePath>
</PropertyGroup>
<ItemGroup>
<Compile Include="SlotInspectorHighlighter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(ResonitePath)\rml_libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Elements.Core">
<HintPath>$(ResonitePath)\Elements.Core.dll</HintPath>
</Reference>
<Reference Include="FrooxEngine">
<HintPath>$(ResonitePath)\FrooxEngine.dll</HintPath>
</Reference>
<Reference Include="ResoniteModLoader">
<HintPath>$(ResonitePath)\Libraries\ResoniteModLoader.dll</HintPath>
</Reference>
<Reference Include="Renderite.Shared">
<HintPath>$(ResonitePath)\Renderite.Shared.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(CopyToMods)'=='true'">
<Message Text="Attempting to copy $(TargetFileName) to $(ResonitePath)rml_mods" Importance="high" />
<Copy SourceFiles="$(TargetDir)$(TargetFileName)" DestinationFolder="$(ResonitePath)rml_mods" ContinueOnError="true" />
</Target>
</Project>