If you comment any modules in Core/ModesInclude.sp you can have an error in compilation
Ex: comment // #include "../MathGame.sp" will throw:
FunModes2/addons/sourcemod/scripting/FunModes.sp(44) : error 017: undefined symbol "OnPluginStart_MathGame"
44 | DECLARE_FM_FORWARD(OnPluginStart);
-----------------^
FunModes2/addons/sourcemod/scripting/FunModes.sp(46) : error 017: undefined symbol "InitCvarsValues_MathGame"
46 | DECLARE_FM_FORWARD(InitCvarsValues);
-----------------^
FunModes2/addons/sourcemod/scripting/FunModes.sp(109) : error 017: undefined symbol "OnMapStart_MathGame"
109 | DECLARE_FM_FORWARD(OnMapStart);
-----------------^
FunModes2/addons/sourcemod/scripting/FunModes.sp(114) : error 017: undefined symbol "OnMapEnd_MathGame"
114 | DECLARE_FM_FORWARD(OnMapEnd);
-----------------^
FunModes2/addons/sourcemod/scripting/FunModes.sp(141) : error 017: undefined symbol "Event_RoundStart_MathGame"
141 | DECLARE_FM_FORWARD(Event_RoundStart);
-----------------^
FunModes2/addons/sourcemod/scripting/FunModes.sp(148) : error 017: undefined symbol "Event_RoundEnd_MathGame"
148 | DECLARE_FM_FORWARD(Event_RoundEnd);
-----------------^
6 Errors.
@Dolly132
If you comment any modules in
Core/ModesInclude.spyou can have an error in compilationEx: comment
// #include "../MathGame.sp"will throw:@Dolly132