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node.go
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82 lines (68 loc) · 1.22 KB
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package htmlkit
type Attribute struct {
Key string
Value string
}
type NodeType uint32
const (
ErrorNode NodeType = iota
TextNode
DocumentNode
ElementNode
CommentNode
DoctypeNode
RawNode
)
type Node struct {
Type NodeType
Data string
Children []*Node
Attributes []Attribute
}
func (n *Node) AppendChild(children ...*Node) {
n.Children = append(n.Children, children...)
}
func NewElementNode(name string, attributes []Attribute, children []*Node) *Node {
node := &Node{
Type: ElementNode,
Data: name,
Children: []*Node{},
Attributes: []Attribute{},
}
if attributes != nil {
node.Attributes = append(node.Attributes, attributes...)
}
if children != nil {
node.Children = append(node.Children, children...)
}
return node
}
func NewDoctypeNode() *Node {
return &Node{
Type: DoctypeNode,
}
}
func NewDocumentNode() *Node {
return &Node{
Type: DocumentNode,
Children: []*Node{},
}
}
func NewTextNode(text string) *Node {
return &Node{
Type: TextNode,
Data: text,
}
}
func NewRawNode(value string) *Node {
return &Node{
Type: RawNode,
Data: value,
}
}
func NewCommentNode(comment string) *Node {
return &Node{
Type: CommentNode,
Data: comment,
}
}