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items.lua
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457 lines (392 loc) · 17.8 KB
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--items
local S = minetest.get_translator(minetest.get_current_modname())
if cg == "minetest_game" then
minetest.register_node("biometer:bowl", {
description = S("Bowl"),
drawtype = "plantlike",
tiles = {"biometer_bowl_minetest_game.png"},
inventory_image = "biometer_bowl_inv_minetest_game.png",
wield_image = "biometer_bowl_minetest_game.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2500, -0.5000, -0.2500, 0.2500, -0.1250, 0.2500}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
})
local bottles_override = {
["vessels:glass_bottle"] = "bottle",
["vessels:drinking_glass"] = "drinking_glass",
["vessels:steel_bottle"] = "steel_bottle",
["biometer:bowl"] = "bowl"
}
local drinking_bottles = {
["water_bottle"] = {des = "Water Bottle", reg = 3, par = "vessels:glass_bottle", inv = "water_bottle", sound = default.node_sound_glass_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = true},
["river_water_bottle"] = {des = "River Water Bottle", reg = 4, par = "vessels:glass_bottle", inv = "river_water_bottle", sound = default.node_sound_glass_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = true},
["drinking_glass_with_water"] = {des = "Drinking Glass with Water", reg = 1, par = "vessels:drinking_glass", inv = "drinking_glass_with_water_inv", sound = default.node_sound_glass_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = true},
["drinking_glass_with_river_water"] = {des = "Drinking Glass with River Water", reg = 2, par = "vessels:drinking_glass", inv = "drinking_glass_with_river_water_inv", sound = default.node_sound_glass_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = true},
["steel_bottle_with_water"] = {des = "Heavy Steel Bottle with Water", reg = 4, par = "vessels:steel_bottle", inv = "vessels_steel_bottle", sound = default.node_sound_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = false},
["steel_bottle_with_river_water"] = {des = "Heavy Steel Bottle with River Water", reg = 5, par = "vessels:steel_bottle", inv = "vessels_steel_bottle", sound = default.node_sound_defaults(), sel_box = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}, form_string = false},
["bowl_with_water"] = {des = "Bowl with Water", reg = 1, par = "biometer:bowl", inv = "bowl_with_water_inv", sound = default.node_sound_wood_defaults(), sel_box = {-0.2500, -0.5000, -0.2500, 0.2500, -0.1250, 0.2500}, form_string = true},
["bowl_with_river_water"] = {des = "Bowl with River Water", reg = 2, par = "biometer:bowl", inv = "bowl_with_river_water_inv", sound = default.node_sound_wood_defaults(), sel_box = {-0.2500, -0.5000, -0.2500, 0.2500, -0.1250, 0.2500}, form_string = true}
}
local function get_item_list(modname)
local result = {}
for name, _ in pairs(minetest.registered_items) do
if name:sub(1, #modname + 1) == modname..":" then
local reg
local par
if name:find("jbo") then
reg = 3
par = "vessels:glass_bottle"
elseif name:find("jcu") then
reg = 2
par = "vessels:drinking_glass"
elseif name:find("jsb") then
reg = 4
par = "vessels:steel_bottle"
elseif name:find("jbu") then
reg = 5
par = "bucket:bucket_empty"
end
if reg and par then
result[name] = {reg = reg, par = par}
end
end
end
return result
end
for k, v in pairs(bottles_override) do
minetest.override_item(k, {
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node(pointed_thing.under)
local name = node.name
local player_inv = user:get_inventory()
local bottle
if name == "default:water_source" or name == "default:water_flowing" then
if v == "bottle" then
bottle = ItemStack("biometer:water_bottle")
elseif v == "drinking_glass" then
bottle = ItemStack("biometer:drinking_glass_with_water")
elseif v == "steel_bottle" then
bottle = ItemStack("biometer:steel_bottle_with_water")
else
bottle = ItemStack("biometer:bowl_with_water")
end
elseif name == "default:river_water_source" or name == "default:river_water_flowing" then
if v == "bottle" then
bottle = ItemStack("biometer:river_water_bottle")
elseif v == "drinking_glass" then
bottle = ItemStack("biometer:drinking_glass_with_river_water")
elseif v == "steel_bottle" then
bottle = ItemStack("biometer:steel_bottle_with_river_water")
else
bottle = ItemStack("biometer:bowl_with_river_water")
end
else
return
end
if itemstack:get_count() > 1 then
if player_inv:room_for_item("main", bottle) then
player_inv:add_item("main", bottle)
else
local pos = user:get_pos()
minetest.add_item({x = pos.x, y = pos.y + 0.7, z = pos.z}, bottle)
end
itemstack:take_item()
else
itemstack = bottle
end
minetest.sound_play("biometer_water", {to_player = user:get_player_name(), gain = 1.4})
return itemstack
end
})
end
for k, v in pairs(drinking_bottles) do
local til = ""
local inv_img = ""
local wie_img = ""
if v.form_string then
til = "biometer_"..k.."_minetest_game.png"
inv_img = "biometer_"..v.inv.."_minetest_game.png"
wie_img = "biometer_"..k.."_minetest_game.png"
else
til = v.inv..".png"
inv_img = v.inv..".png"
wie_img = v.inv..".png"
end
minetest.register_node("biometer:"..k, {
description = S(v.des),
tiles = {til},
inventory_image = inv_img,
wield_image = wie_img,
stack_max = 1,
drawtype = "plantlike",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = v.sel_box
},
groups = {vessel = 1, drink = 1, dig_immediate = 3, attached_node = 1},
sounds = v.sound,
on_use = function(itemstack, user, pointed_thing)
biometer.set_hydr_bar(user, true, v.reg)
minetest.sound_play("biometer_drinking", {to_player = user:get_player_name(), gain = 0.5})
itemstack = ItemStack(v.par)
return itemstack
end
})
end
for k, v in pairs(get_item_list("drinks")) do
minetest.override_item(k, {
on_use = function(itemstack, user, pointed_thing)
local player_inv = user:get_inventory()
biometer.set_hydr_bar(user, true, v.reg)
minetest.sound_play("biometer_drinking", {to_player = user:get_player_name(), gain = 0.5})
if itemstack:get_count() > 1 then
if player_inv:room_for_item("main", v.par) then
player_inv:add_item("main", v.par)
else
local pos = user:get_pos()
minetest.add_item({x = pos.x, y = pos.y + 0.7, z = pos.z}, v.par)
end
itemstack:take_item()
else
itemstack = ItemStack(v.par)
end
return itemstack
end
})
end
else
local mcS = minetest.get_translator("mcl_potions")
local allow_place = {}
minetest.register_on_joinplayer(function(player)
player_name = player:get_player_name()
allow_place[player_name] = true
end)
--the fill_cauldron and the dispense_water_bottle function are from voxelibre
local cauldron_levels = {
{ "", "_1", "_1r" },
{ "_1", "_2", "_2" },
{ "_2", "_3", "_3" },
{ "_1r", "_2r", "_2r" },
{ "_2r", "_3r", "_3r" }
}
local fill_cauldron = function(cauldron, water_type)
local base = "mcl_cauldrons:cauldron"
for i = 1, #cauldron_levels do
if cauldron == base .. cauldron_levels[i][1] then
if water_type == "mclx_core:river_water_source" then
return base .. cauldron_levels[i][3]
else
return base .. cauldron_levels[i][2]
end
end
end
end
local function dispense_water_bottle(stack, pos, droppos, parent)
local node = minetest.get_node(droppos)
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
minetest.set_node(droppos, {name = "mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos = droppos, gain = 0.5, max_hear_range = 16}, true)
if stack:get_name() == "mcl_potions:water" or stack:get_name() == "mcl_potions:river_water" then
return ItemStack("mcl_potions:glass_bottle")
else
return ItemStack("mcl_core:bowl")
end
elseif node.name == "mcl_mud:mud" then
return stack
end
end
local function allow_place_timer(player_name)
minetest.after(1.6, function()
allow_place[player_name] = true
end)
end
local function mc_drink(v, itemstack, user, pointed_thing)
local player_name = user:get_player_name()
if allow_place[player_name] then
allow_place[player_name] = false
if v.def then
itemstack = v.def(itemstack, user, pointed_thing) or itemstack
end
if not minetest.is_creative_enabled(user:get_player_name()) then
local start_time = minetest.get_us_time()
local function check_hold()
if not user or not user:is_player() then return end
local player_control = user:get_player_control()
if player_control.place then
local held_for = (minetest.get_us_time() - start_time) / 1e6
if held_for >= 1.6 then
biometer.set_hydr_bar(user, true, v.reg)
allow_place_timer(player_name)
return itemstack
end
minetest.after(0.1, check_hold)
end
end
minetest.after(0.1, check_hold)
allow_place_timer(player_name)
end
else
return itemstack
end
end
local bowls = {
["bowl_with_water"] = {des = "Bowl with Water", reg = 1, liq = "Water"},
["bowl_with_river_water"] = {des = "Bowl with River Water", reg = 2, liq = "River Water"}
}
for k, v in pairs(bowls) do
minetest.register_craftitem("biometer:"..k, {
description = S(v.des),
inventory_image = "biometer_"..k.."_inv_mineclone.png",
_doc_items_longdesc = S("Bowls with @1 can be used to fill cauldrons", S(v.liq))..".",
_doc_items_usagehelp = mcS("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
groups = {food = 3, can_eat_when_full = 1, water_bottle = 1, bottle = 1},
stack_max = 1,
on_secondary_use = minetest.item_eat(0, "mcl_core:bowl"),
_on_dispense = dispense_water_bottle,
_dispense_into_walkable = true
})
end
local bottles_override = {
["mcl_potions:water"] = {def = minetest.registered_items["mcl_potions:water"].on_secondary_use, par = "mcl_potions:glass_bottle", reg = 3},
["mcl_potions:river_water"] = {def = minetest.registered_items["mcl_potions:river_water"].on_secondary_use, par = "mcl_potions:glass_bottle", reg = 4},
["biometer:bowl_with_water"] = {def = minetest.registered_items["biometer:bowl_with_water"].on_secondary_use, par = "mcl_core:bowl", reg = 1},
["biometer:bowl_with_river_water"] = {def = minetest.registered_items["biometer:bowl_with_river_water"].on_secondary_use, par = "mcl_core:bowl", reg = 2},
}
--[[mcl_potions.register_effect({
name = "hydration",
description = S("Hydration"),
get_tt = function(factor)
return ""
end,
res_condition = function(object)
return (not object:is_player())
end,
on_step = function(dtime, object, factor, duration)
if object:is_player() then
biometer.set_hydr_bar(object, true, factor)
end
end,
particle_color = "#14099C",
uses_factor = true,
lvl1_factor = 3,
lvl2_factor = 4,
})--]]
for k, v in pairs(bottles_override) do
minetest.override_item(k, {
on_secondary_use = function(itemstack, user, pointed_thing)
itemstack = mc_drink(v, itemstack, user, pointed_thing)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
player_name = placer:get_player_name()
if pointed_thing.type == "node" then
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if node.name ~= "mcl_cauldrons:cauldron" and node.name ~= "mcl_cauldrons:cauldron_1" and node.name ~= "mcl_cauldrons:cauldron_2" and node.name ~= "mcl_cauldrons:cauldron_1r" and node.name ~= "mcl_cauldrons:cauldron_2r" and node.name ~= "mcl_core:dirt" and node.name ~= "mcl_core:coarse_dirt" then
itemstack = mc_drink(v, itemstack, placer, pointed_thing)
else
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
minetest.set_node(pointed_thing.under, {name = "mcl_mud:mud"})
else
local cauldron = "mcl_cauldrons:cauldron"
if itemstack:get_name() == "mcl_potions:water" or itemstack:get_name() == "biometer:bowl_with_water" then
cauldron = fill_cauldron(node.name, "mcl_core:water_source")
else
cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
end
minetest.set_node(pointed_thing.under, {name = cauldron})
end
minetest.sound_play("mcl_potions_bottle_pour", {pos = pointed_thing.under, gain = 0.5, max_hear_range = 16}, true)
local player_inv = placer:get_inventory()
if itemstack:get_count() > 1 then
if player_inv:room_for_item("main", v.par) then
player_inv:add_item("main", v.par)
else
local pos = placer:get_pos()
minetest.add_item({x = pos.x, y = pos.y + 0.7, z = pos.z}, v.par)
end
itemstack:take_item()
else
itemstack = v.par
end
end
return itemstack
end
end
})
end
minetest.override_item("mcl_core:bowl", {
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if pointed_thing and pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local name = node.name
if node.name == "mcl_core:water_source" or node.name == "mclx_core:river_water_source" or node.name == "mcl_cauldrons:cauldron_1" or node.name == "mcl_cauldrons:cauldron_2" or node.name == "mcl_cauldrons:cauldron_3" or node.name == "mcl_cauldrons:cauldron_1r" or node.name == "mcl_cauldrons:cauldron_2r" or node.name == "mcl_cauldrons:cauldron_3r" then
local player_inv = placer:get_inventory()
local bottle
if name == "mcl_core:water_source" then
bottle = ItemStack("biometer:bowl_with_water")
elseif name == "mclx_core:river_water_source" then
bottle = ItemStack("biometer:bowl_with_river_water")
end
if node.name == "mcl_cauldrons:cauldron_3" then
bottle = ItemStack("biometer:bowl_with_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
bottle = ItemStack("biometer:bowl_with_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
bottle = ItemStack("biometer:bowl_with_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
elseif node.name == "mcl_cauldrons:cauldron_3r" then
bottle = ItemStack("biometer:bowl_with_river_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
elseif node.name == "mcl_cauldrons:cauldron_2r" then
bottle = ItemStack("biometer:bowl_with_river_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
elseif node.name == "mcl_cauldrons:cauldron_1r" then
bottle = ItemStack("biometer:bowl_with_river_water")
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
minetest.sound_play("mcl_potions_bottle_pour", {pos = pointed_thing.under, gain = 0.5, max_hear_range = 16}, true)
if bottle then
if not minetest.is_creative_enabled(placer:get_player_name()) then
if itemstack:get_count() > 1 then
if player_inv:room_for_item("main", bottle) then
player_inv:add_item("main", bottle)
else
local pos = placer:get_pos()
minetest.add_item({x = pos.x, y = pos.y + 0.7, z = pos.z}, bottle)
end
itemstack:take_item()
else
itemstack = bottle
end
else
if not player_inv:contains_item("main", bottle) then
player_inv:add_item("main", bottle)
end
end
end
end
return itemstack
end
end
})
end