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* `fix_avelocity_spread` -> Bool; Fixes moving the camera not affecting accuracy.
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* `apply_pdm_to_ads` -> Bool; Makes it so that PDM values from the weapon are properly applied when aiming down sights.
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* `smooth_ads_transition` -> Bool; Makes it so that going in and out of ADS smoothly changes the accuracy bonus instead of changing only at full ADS.
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* `allow_silencer_hide_tracer` -> Bool; Optionally disables silencers being able to hide tracers completely. (Defaults to true)
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* Added `silenced_tracers` (bool) field to weapons sections. If the ammo type can be hidden when using a silenced weapon, setting this field to true makes the tracer visible again.
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* Added `GetZoomRotateTime()` and `SetZoomRotateTime(float val)`.
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* Added `senderweapon` to the table used for `level.add_bullet()` to improve compatibility with modding. Defaults to sender.
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* Added `bkeep_speed` to `SetActorPosition()`.
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* Added `SetMovementSpeed()`. Exported as `set_movement_speed(vector vel)` for scripting.
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