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* Removal of Model Pool caused a lot of unpredictable crashes, so now it's back but with a small change to work in line with the set_shader lua methods :)
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* Added `get_default_shaders` and `reset_shader` to easily revert a model to its vanilla shaders without the need to store default values in a table
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* Added support for getting/setting/resetting Script Attachment model shaders/textures
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**2025.04.18**
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* VodoXleb: Actor camera y offset (https://github.com/themrdemonized/xray-monolith/pull/170)
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