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asteroid.py
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27 lines (23 loc) · 914 Bytes
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import pygame
from circleshape import *
from constants import *
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen,"red",self.position,self.radius,2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(angle)
vector2 = self.velocity.rotate(-(angle))
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position.x,self.position.y,new_radius)
asteroid1.velocity = (pygame.Vector2(vector1))*1.2
asteroid2 = Asteroid(self.position.x,self.position.y,new_radius)
asteroid2.velocity = (pygame.Vector2(vector2))*1.2