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main.py
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64 lines (45 loc) · 1.61 KB
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# this allows us to use code from
# the open-source pygame library
# throughout this file
import pygame
from constants import *
from player import *
from asteroid import *
from asteroidfield import *
from shot import *
def main():
pygame.init()
asteroids_clock = pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
dt = 0
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Shot.containers = (shots, updatable, drawable)
player = Player( SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroid_field = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for update_obj in updatable:
update_obj.update(dt)
screen.fill([0,0,0])
for asteroid_obj in asteroids:
if asteroid_obj.collision_detection(player):
print("Game over!")
return
for shot_obj in shots:
if shot_obj.collision_detection(asteroid_obj):
shot_obj.kill()
asteroid_obj.split()
for drawable_object in drawable:
drawable_object.draw(screen)
pygame.display.flip()
dt = asteroids_clock.tick(60) / 1000
if __name__ == "__main__":
main()