Toward Realistic Single-View 3D Object Reconstruction with Unsupervised Learning from Multiple Images (ICCV 2021)
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Updated
Nov 12, 2024 - Python
Toward Realistic Single-View 3D Object Reconstruction with Unsupervised Learning from Multiple Images (ICCV 2021)
3D software renderer written in Odin.
3D software renderer written in C.
Collection of OpenGL code examples for the lecture "Echtzeitgrafik" at HKA.
Illuminating the scene with a point light source and implementing & comparing different lighting computation methods in OpenGL.
Playing with a 3D scan of a "car wreck".
Each directory of this repository contains a program in Java that is shown how to be compiled via CLI with a build.bat for Windows machines (in other machines just copy and paste the individual commands in this batch file or convert it the another shell script) to obtain a jar application that functions as a tool or example.
Qt5-OpenGL-GLSL-CMake (Qt5.12 + VS2019)
phong tessellation + laplacian
Coursework for UCLA's Graphics Elective (CS 174A)
software 3d engine
A 3D mini-golf game with different maps - homemade engine
Something's not quite right...
A 3D engine for visualizing molecules of organic compounds using SMILE notation
Ray-tracing 3D rendering engine in Java. Implements geometric intersections, lighting models, shadows, and reflections using design patterns and TDD.
Wavefont OBJ. viewer application with rasterization and shading utilizing only CPU.
Raytracer built from scratch in C using MiniLibX. Features multi-light rendering, Phong shading, complex primitives (Hyperbolic Paraboloid), and a runtime scene editor
🏛️ Interactive 3D Egyptian artifact viewer with annotation & measurement tools. Built with C++ and OpenGL.
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