|
| 1 | +package incentive |
| 2 | + |
| 3 | +import ( |
| 4 | + "encoding/json" |
| 5 | + |
| 6 | + "github.com/cosmos/cosmos-sdk/codec" |
| 7 | + sdk "github.com/cosmos/cosmos-sdk/types" |
| 8 | +) |
| 9 | + |
| 10 | +// NewGenesisState creates a new GenesisState object |
| 11 | +func NewGenesisState( |
| 12 | + params Params, |
| 13 | + programs []IncentiveProgram, |
| 14 | + nextID uint32, |
| 15 | + totalBonded sdk.Coins, |
| 16 | + bondAmounts []BondAmount, |
| 17 | + pendingRewards []PendingReward, |
| 18 | + rewardBases []RewardBasis, |
| 19 | + rewardAccumulators []RewardAccumulator, |
| 20 | + unbondings []Unbonding, |
| 21 | +) *GenesisState { |
| 22 | + return &GenesisState{ |
| 23 | + Params: params, |
| 24 | + Programs: programs, |
| 25 | + NextProgramId: nextID, |
| 26 | + TotalBonded: totalBonded, |
| 27 | + BondAmounts: bondAmounts, |
| 28 | + PendingRewards: pendingRewards, |
| 29 | + RewardBases: rewardBases, |
| 30 | + RewardAccumulators: rewardAccumulators, |
| 31 | + Unbondings: unbondings, |
| 32 | + } |
| 33 | +} |
| 34 | + |
| 35 | +// DefaultGenesis returns the default genesis state of the x/incentive module. |
| 36 | +func DefaultGenesis() *GenesisState { |
| 37 | + return &GenesisState{ |
| 38 | + Params: DefaultParams(), |
| 39 | + NextProgramId: 1, |
| 40 | + } |
| 41 | +} |
| 42 | + |
| 43 | +// Validate performs basic genesis state validation returning an error upon any |
| 44 | +// failure. |
| 45 | +func (gs GenesisState) Validate() error { |
| 46 | + if err := gs.Params.Validate(); err != nil { |
| 47 | + return err |
| 48 | + } |
| 49 | + |
| 50 | + // TODO: Finish validation logic - includes in-progress programs |
| 51 | + // all ID < NextID (and NextID = len(programs) + 1) |
| 52 | + |
| 53 | + for _, p := range gs.Programs { |
| 54 | + if err := p.Validate(); err != nil { |
| 55 | + return err |
| 56 | + } |
| 57 | + } |
| 58 | + |
| 59 | + return nil |
| 60 | +} |
| 61 | + |
| 62 | +// GetGenesisStateFromAppState returns x/incentive GenesisState given raw application |
| 63 | +// genesis state. |
| 64 | +func GetGenesisStateFromAppState(cdc codec.JSONCodec, appState map[string]json.RawMessage) *GenesisState { |
| 65 | + var genesisState GenesisState |
| 66 | + |
| 67 | + if appState[ModuleName] != nil { |
| 68 | + cdc.MustUnmarshalJSON(appState[ModuleName], &genesisState) |
| 69 | + } |
| 70 | + |
| 71 | + return &genesisState |
| 72 | +} |
| 73 | + |
| 74 | +// NewBondAmount creates the BondAmount struct used in GenesisState |
| 75 | +func NewBondAmount(addr string, tier uint32, amount sdk.Coin) BondAmount { |
| 76 | + return BondAmount{ |
| 77 | + Account: addr, |
| 78 | + Tier: tier, |
| 79 | + Amount: amount, |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +// NewPendingReward creates the PendingReward struct used in GenesisState |
| 84 | +func NewPendingReward(addr string, rewards sdk.Coins) PendingReward { |
| 85 | + return PendingReward{ |
| 86 | + Account: addr, |
| 87 | + PendingReward: rewards, |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | +// NewRewardBasis creates the RewardBasis struct used in GenesisState |
| 92 | +func NewRewardBasis(addr, denom string, tier uint32, basis sdk.DecCoins) RewardBasis { |
| 93 | + return RewardBasis{ |
| 94 | + Account: addr, |
| 95 | + Denom: denom, |
| 96 | + Tier: tier, |
| 97 | + RewardBasis: basis, |
| 98 | + } |
| 99 | +} |
| 100 | + |
| 101 | +// NewRewardAccumulator creates the RewardAccumulator struct used in GenesisState |
| 102 | +func NewRewardAccumulator(addr, denom string, tier uint32, basis sdk.DecCoins) RewardAccumulator { |
| 103 | + return RewardAccumulator{ |
| 104 | + Denom: denom, |
| 105 | + Tier: tier, |
| 106 | + RewardBasis: basis, |
| 107 | + } |
| 108 | +} |
| 109 | + |
| 110 | +// NewUnbonding creates the Unbonding struct used in GenesisState |
| 111 | +func NewUnbonding(addr string, tier uint32, unbondHeight uint64, amount sdk.Coin) Unbonding { |
| 112 | + return Unbonding{ |
| 113 | + Account: addr, |
| 114 | + Tier: tier, |
| 115 | + End: unbondHeight, |
| 116 | + Amount: amount, |
| 117 | + } |
| 118 | +} |
0 commit comments