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21 changes: 21 additions & 0 deletions clients/godot/.gitignore
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# Godot 4 specific
.godot/
*.import

# Builds
build/

# User-specific
*.user
*.userprefs

# OS files
.DS_Store
Thumbs.db

# IDE files
.vscode/
.idea/
*.swp
*.swo
*~
1 change: 1 addition & 0 deletions clients/godot/config/loader.gd.uid
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uid://jq432e34g4ie
2 changes: 1 addition & 1 deletion clients/godot/entities/ents.gd
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ func add_interaction_area(entity_node: Node3D, entity_type: int, data: Dictionar
func add_health_display(entity_node: Node3D, data: Dictionary):
# Create health bar UI
var health_bar = Sprite3D.new()
health_bar.texture = preload("res://textures/health_bar.png")
health_bar.texture = preload("res://textures/health_bar.svg")
health_bar.pixel_size = 0.01
health_bar.billboard = BaseMaterial3D.BILLBOARD_ENABLED
health_bar.position = Vector3(0, 1.5, 0)
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1 change: 1 addition & 0 deletions clients/godot/entities/ents.gd.uid
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uid://bwq4tcxq2qbgo
90 changes: 90 additions & 0 deletions clients/godot/export_presets.cfg
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[preset.0]

name="Linux/X11"
platform="Linux"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/linux/gameserver_client.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.0.options]

custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"

[preset.1]

name="Windows"
platform="Windows"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/windows/gameserver_client.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.1.options]

custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false

[preset.2]

name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/web/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.2.options]

custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
4 changes: 4 additions & 0 deletions clients/godot/icon.svg
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5 changes: 5 additions & 0 deletions clients/godot/main.gd
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Expand Up @@ -29,6 +29,11 @@ var chunk_height: int = 64
var lod_distances: Array = [20.0, 40.0, 80.0]
var max_entities: int = 100

func setup_input():
# Input is already configured via project settings.
# Additional runtime input setup can go here.
pass

func _ready():
load_settings()
setup_network_signals()
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1 change: 1 addition & 0 deletions clients/godot/main.gd.uid
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uid://brbguaumulrvw
36 changes: 36 additions & 0 deletions clients/godot/main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c1234"]

[ext_resource type="Script" path="res://main.gd" id="1"]

[node name="GameClient" type="Node3D"]
script = ExtResource("1")

[node name="World" type="Node3D" parent="."]

[node name="Player" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)

[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]

[node name="CameraPivot" type="Node3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)

[node name="Camera3D" type="Camera3D" parent="Player/CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3)
fov = 70.0

[node name="UI" type="Control" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2

[node name="NetworkManager" type="Node" parent="."]

[node name="ModelGenerator" type="Node" parent="."]

[node name="EntityManager" type="Node" parent="."]

[node name="ConfigLoader" type="Node" parent="."]
7 changes: 7 additions & 0 deletions clients/godot/materials/mob.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Mob"
albedo_color = Color(0.8, 0.2, 0.2, 1)
roughness = 0.7
metallic = 0.0
7 changes: 7 additions & 0 deletions clients/godot/materials/npc.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "NPC"
albedo_color = Color(0.8, 0.6, 0.2, 1)
roughness = 0.7
metallic = 0.0
7 changes: 7 additions & 0 deletions clients/godot/materials/player.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Player"
albedo_color = Color(0.3, 0.5, 0.8, 1)
roughness = 0.7
metallic = 0.0
7 changes: 7 additions & 0 deletions clients/godot/materials/stone.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Stone"
albedo_color = Color(0.5, 0.5, 0.5, 1)
roughness = 0.9
metallic = 0.1
7 changes: 7 additions & 0 deletions clients/godot/materials/terrain.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Terrain"
albedo_color = Color(0.4, 0.6, 0.3, 1)
roughness = 0.9
metallic = 0.0
7 changes: 7 additions & 0 deletions clients/godot/materials/tree.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Tree"
albedo_color = Color(0.3, 0.5, 0.2, 1)
roughness = 0.8
metallic = 0.0
8 changes: 8 additions & 0 deletions clients/godot/materials/water.tres
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[gd_resource type="StandardMaterial3D" format=3]

[resource]
resource_name = "Water"
transparency = 1
albedo_color = Color(0.2, 0.4, 0.8, 0.7)
metallic = 0.3
roughness = 0.1
2 changes: 1 addition & 1 deletion clients/godot/models/generator.gd
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Expand Up @@ -218,7 +218,7 @@ func generate_river_model(data: Dictionary) -> MeshInstance3D:
mesh_instance.mesh = plane_mesh

var material = ShaderMaterial.new()
var shader = preload("res://shaders/water.shader")
var shader = preload("res://shaders/water.gdshader")
material.shader = shader

if data.has("color"):
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1 change: 1 addition & 0 deletions clients/godot/models/generator.gd.uid
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uid://xqpklfwcaoh4
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