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Add consistency to capitalization of Emote field.
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src/game/ObjectMgr.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9467,7 +9467,7 @@ void ObjectMgr::LoadBroadcastTexts()
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{
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if (!sEmotesStore.LookupEntry(bct.emoteId1))
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{
9470-
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has emoteId2 %u but emote does not exist.", bct.entry, bct.emoteId1);
9470+
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist.", bct.entry, bct.emoteId1);
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bct.emoteId1 = 0;
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}
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}
@@ -9476,7 +9476,7 @@ void ObjectMgr::LoadBroadcastTexts()
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{
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if (!sEmotesStore.LookupEntry(bct.emoteId2))
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{
9479-
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has emoteId3 %u but emote does not exist.", bct.entry, bct.emoteId2);
9479+
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId3 %u but emote does not exist.", bct.entry, bct.emoteId2);
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bct.emoteId2 = 0;
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}
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}

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