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127 lines (110 loc) · 3.96 KB
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Copy pathapp.js
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127 lines (110 loc) · 3.96 KB
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document.addEventListener('DOMContentLoaded', () => {
const squares = document.querySelectorAll('.grid div')
const resultDisplay = document.querySelector('#result')
let width = 15
let currentShooterIndex = 202
let currentInvaderIndex = 0
let alienInvadersTakenDown = []
let result = 0
let direction = 1
let invaderId
//define alien invaders
const alienInvaders = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
15,16,17,18,19,20,21,22,23,24,
30,31,32,33,34,35,36,37,38,39
]
//draw the alien Invaders
alienInvaders.forEach( invader => squares[currentInvaderIndex + invader].classList.add('invader'))
//move the shooter along a alienInvaders
function moveShooter(e) {
squares[currentShooterIndex].classList.remove('shooter')
switch(e.keyCode) {
case 37:
if(currentShooterIndex % width !== 0) currentShooterIndex -=1
break
case 39:
if(currentShooterIndex % width < width -1) currentShooterIndex +=1
break
}
squares[currentShooterIndex].classList.add('shooter')
}
document.addEventListener('keydown', moveShooter)
//move the alien Invaders
function moveInvaders() {
const leftEdge = alienInvaders[0] % width === 0
const rightEdge = alienInvaders[alienInvaders.length -1] % width === width -1
if((leftEdge && direction === -1) || (rightEdge && direction ===1)){
direction = width
} else if (direction === width){
if (leftEdge) direction = 1
else direction = -1
}
for (let i = 0; i <= alienInvaders.length -1; i++) {
squares [alienInvaders[i]].classList.remove('invader')
}
for(let i = 0; i <= alienInvaders.length -1; i++) {
alienInvaders[i] += direction
}
for (let i = 0; i <= alienInvaders.length -1; i++) {
if (!alienInvadersTakenDown.includes(i)){
squares[alienInvaders[i]].classList.add('invader')
}
}
//decide a win
if(alienInvadersTakenDown.length === alienInvaders.length) {
resultDisplay.textContent = 'You Win'
clearInterval(invaderId)
}
//decide if game is over
if(squares[currentShooterIndex].classList.contains('invader', 'shooter')) {
resultDisplay.textContent = 'Game Over'
squares[currentShooterIndex].classList.add('boom')
clearInterval(invaderId)
}
for (let i = 0; i <= alienInvaders.length -1; i++) {
if (alienInvaders[i] > (squares.length - (width-1))) {
resultDisplay.textContent = 'Game Over'
clearInterval(invaderId)
}
}
}
invadersId = setInterval(moveInvaders, 500)
//shoot at aliens
function shoot(e) {
let laserId
let currentLaserIndex = currentShooterIndex
//move the laser from the shooter to the alien Invader
function moveLaser() {
squares[currentLaserIndex].classList.remove('laser')
currentLaserIndex -= width
squares[currentLaserIndex].classList.add('laser')
if(squares[currentLaserIndex].classList.contains('invader')) {
squares[currentLaserIndex].classList.remove('laser')
squares[currentLaserIndex].classList.remove('invader')
squares[currentLaserIndex].classList.add('boom')
setTimeout(() => squares[currentLaserIndex].classList.remove('boom'), 250)
const alienTakeDown = alienInvaders.indexOf(currentLaserIndex)
alienInvadersTakenDown.push(alienTakeDown)
result++
resultDisplay.textContent = result
}
if(currentLaserIndex < width) {
clearInterval(laserId)
setTimeout(() => squares[currentLaserIndex].classList.remove('laser'), 100)
}
}
// document.addEventListener('keyup', e => {
// if (e.keyCode === 32) {
// laserId = setInterval(moveLaser, 100)
// }
// })
switch (e.keyCode) {
case 32:
laserId = setInterval(moveLaser, 100)
break;
default:
}
}
document.addEventListener('keyup', shoot)
})