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discover reforged registry key #51
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@Frotty can I trouble you for a review? I reworked this to use wc3libs It seems to work for me! |
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Seems fine, but will bloat the setup some more. |
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Hey @Frotty Thanks for the comment. My build looks like 19MB compared to 16MB of the latest release. Assuming that there is no additional bloat as part of releasing (proguard or something), is this acceptable? If not, what level would I need to aim for to get this to a more acceptable level? Thanks! |
| buildproject/ | ||
| compiled.j.txt | ||
| myname/ | ||
| ptrtestproject/ |
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don't add your local test folders to gitignore
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I think these are all generated by the project itself - what do you mean "local test folders"?
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what makes u think
compiled.j.txt
myname/
ptrtestproject/
would be files generated by this project?!
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would be files generated by this project?!
The project has tests, right? What kind of tests does it have? Wurst tests
In fact I know these are generated by some gradle task, because otherwise I wouldn't have these files to ignore
?! Proguard shrinks the .jar
The main question is probably whether this game path option in the setup, or it's auto-detection, is useful at all. |
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@Frotty do you think I should instead just remove it? That feels like a separate issue from merging this, since all I've done is improve an existing feature - at least in my view |
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@Frotty let's make a decision here If we don't want this feature then I can instead remove the path setup. But maybe if we want to remove the path setup, we should merge wurstscript/WurstScript#951 first |
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@Frotty now that wurstscript compiler is updated, do you have a stronger opinion on this one? I can remove path-setup in a new PR if you want |
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I think the main issue right now is that the path is reset to "null" on |
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@Frotty that's an unrelated problem, right? Let's address that in a different PR. Or are you saying that this PR has a regression? |
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@Frotty as discussed, we should instead remove the Game Path feature from Wurst Setup GUI |

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