compressor
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
parent directory.. | ||||
Normal use (easy mode) - Put the files and directories into the "mod" directory that would usually go into "gamedata" + example: "gamedata\configs\test.ltx" needs to be "mod\configs\test.ltx" here - Use "xrPackage.bat" to create "mod.db0" - Rename "mod.db0" into whatever you want to call your mod, keep the ".db0" extension + example: rename "mod.db0" into "mycoolmod.db0" - Put it into "db\mods" in the Anomaly directory Advanced use (pro mode) - Rename "mod" directory to the name of your mod + example: rename "mod" to "mycoolmod" - Change the name of the directory in "xrPackage.bat" + example: change "xrCompress mod -ltx xrCompress.ltx -pack -1024 -db" to "xrCompress mycoolmod -ltx xrCompress.ltx -pack -1024 -db" - Change this field in "xrCompress.ltx": (DO NOT TOUCH ANYTHING ELSE IN THE LTX FILE !!!) + creator = "Modder" + example: change creator = "Modder" to creator = "ItzeMeModdio" - Now using "xrPackage.bat" will create "mycoolmod.db0" if you run it NOTES: - I recommend to delete the old .db0 file before compressing a new one - If your mod changes files that are also changed in an Anomaly Update, you'll have to create a patch for your mod as well - A patch for your mod should contain the corrected files that are supposed to overwrite the file in the Anomaly Updates - Make sure it's compatible with the latest Anomaly Updates, otherwise you might undo any fix that Anomaly Updates provide - Name a patch for a mod like this: "update-999-MODNAME.db0" - Updated for mods have to be in "db\updates" and NOT in "db\mods" to be effective