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@@ -110,7 +110,9 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
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| mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
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| mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity.<br/>`0` New behavior <br/>`1` Legacy behavior |
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| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.<br/>`0` - disable spectating around death.<br/>`>0.00001` - time delay to start spectate.<br/>`NOTE`: The countdown starts when the player’s death animation is finished.|
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| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.<br/>`0` - disable spectating around death.<br/>`>0.00001` - time delay to start spectate.<br/>`NOTE`: The countdown starts when the player’s death animation is finished. |
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| mp_deathmsg_flags | 7 | 0 | 7 | Sets a bitsum for extra information in the player's death message.<br/>`0` disabled<br/>`1` position where the victim died<br/>`2` index of the assistant who helped the attacker kill the victim<br/>`4` rarity classification bits, e.g., `blinkill`, `noscope`, `penetrated`, etc. |
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| mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
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