Following the implementation of dependency locking for ActivitySim using UV in Phase 10 (PR #956), several follow-up items were identified that were out of scope for that phase but are important for future maintenance and simplification of the environment. @josiekre
Tasks to Consider
Following the implementation of dependency locking for ActivitySim using UV in Phase 10 (PR #956), several follow-up items were identified that were out of scope for that phase but are important for future maintenance and simplification of the environment. @josiekre
Tasks to Consider