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Fix #352 transparency between 3D/SPS and layers (#521)
Fix by EricHu33
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Memoria.Patcher/StreamingAssets/Shaders/PSX/FieldMap_Abr_None.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,9 +5,9 @@ Shader "PSX/FieldMap_Abr_None" {
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_AlphaTex ("Texture", 2D) = "white" { }
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}
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SubShader {
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
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Tags { "QUEUE"="Transparent+2" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
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Pass {
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
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Tags { "QUEUE"="Transparent+2" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
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Cull Off
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Blend One OneMinusSrcAlpha
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GpuProgramID 21965

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