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Transparency of foreground pixels ignored by 3D objects #352

@snouz

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@snouz

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Background alpha is working correctly between background layers (so I can have soft edges between foreground and scrolling sky for example) but if a layer is on top of a 3D object, it will appear as alpha 1 or 0, never in between.

In the same way anti-aliasing turned out to be an easy feature, maybe this is fixable as well?

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