Replies: 4 comments 7 replies
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Wow, these new characters models look pretty good! Good work! |
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Waiting for DV's tutorial on character adds, then I may expand on it in
depth for "Characters existing that have battle models" & "Characters
existing but do not have battle models" and adding weapons to each, or
adding animations for battle or overworld characters. My hope is to make
every NPC/Enemy normal in size (unless i can shrink bigger enemies) to be
playable in functionality (skills and stuff is separate). If I can make a
few characters like this, I am hoping I can either automate the creation of
new characters if they all follow the same system. THEN I hope someone
makes it possible to inject NEW models into the game so people can have
custom characters and whatnot be playable.
…On Mon, Aug 26, 2024 at 4:52 AM ElElixir ***@***.***> wrote:
Ok, didnt know that.
Battle models looks like they are new, so it is a pretry good work.
Im enjoying it a lot
See ya
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Can I ask if these features are included in the 9.0 version which is available on the official site or is it the changelog for a future patch? The Disc Change screen for example (thank you so much, I've been asking for it since 2016 !) isn't available in 9.0 as far as I know. Thanks;) |
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Hi! I've tried to edit Mini status in "StatusData.csv" file so that it has the same colours as Berserk status, in order to try and see how this works, but this won't apply in battles. Do I need to do something else? Thanks in advance! |
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COMPLETE CHANGELOG HERE
Features
Modding
Bugfixes
@Tirlititi @EricHu33 @DV666 @snouz @SamsamTS
This discussion was created from the release Modding extension, shaders, model viewer, QoL....
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