AI vs. AI#11
Merged
AlexanderNorup merged 4 commits intomasterfrom Oct 26, 2023
Merged
Conversation
VictorABoye
approved these changes
Oct 26, 2023
VictorABoye
approved these changes
Oct 26, 2023
Collaborator
VictorABoye
left a comment
There was a problem hiding this comment.
Nice, though it seems the MCTS implementation can be improved. Especially obvious when comparing against minimax.
Owner
Author
|
Yeah. It seems like minimax is confidently destroying MCTS. Makes sense though. Let's see what happens with some non-determinism. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Closes #1
The player can now be controlled by an AI.
This has been enabled through the Custom Battle interface made in #9
This also includes some changes to the BattleView so the player can now "spectate" the fight.
Video:
java_2023-10-26_16-18-20.mp4