Headless Battleview#18
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AlexanderNorup merged 8 commits intomasterfrom Nov 21, 2023
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…ttling not being set correctly if existing prematurely
AlexanderNorup
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Very nice.
We'd have to make a measure for how good the AI is generally, and then implement that measure into the headless battle. We need this to measure how good/bad MCTS does with/without deterministic features, and how that changes with changes to the MCTS algorithm.
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… AI name to simulating battles view
…essing time setting
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This PR addresses #14.
Some screenshots:
Simulate battles menu
Ongoing battles simulation screen