Status: needs triage (policy / enhancement)
Summary
Once a player accepts a match (Balatro-Multiplayer/BalatroMultiplayer#493), they may still need to leave. Consequences should depend on when:
- Leaving after the run has started → treated as a normal loss (full game loss + MMR loss), same as any forfeit mid-game.
- Leaving during the ban phase (before the run starts) → some MMR loss but no game loss, plus possibly a queue-time penalty. Bailing during bans is lighter than abandoning a live game, but shouldn't be free.
Open questions
- How much MMR the ban-phase leave costs (fixed amount vs fraction of a loss).
- Size of the queue-time penalty, and whether it escalates on repeat.
- Exact boundary for "run started" (first blind? deck locked in?).
Status: needs triage (policy / enhancement)
Summary
Once a player accepts a match (Balatro-Multiplayer/BalatroMultiplayer#493), they may still need to leave. Consequences should depend on when:
Open questions