` averageVelocity = Vector2.zero; averageArray[0] = averageVelocity; averageVelocityBuffer = new ComputeBuffer(1, sizeof(float) * 3); averageVelocityBuffer.SetData(averageArray); `
averageVelocity = Vector2.zero; averageArray[0] = averageVelocity; averageVelocityBuffer = new ComputeBuffer(1, sizeof(float) * 3); averageVelocityBuffer.SetData(averageArray);