| Game Play | Descriptive Doc | Game Design Document | Video Demo |
|---|---|---|---|
| WebGL Game Play | Google Doc | GDD Google Doc |
- Track construction mechanic:
- Use the mouse to drag-and-drop track blocks
- Use
Rto rotate a selected track block.
- Movement mechanic:
- Uses the keyboard
W,A,S,Dto control Player 1’s vehicle. - Uses the keyboard
I,J,K,Lto control Player 2’s vehicle.
- Uses the keyboard
- Game end mechanic:
- Whoever arrives at the destination wins the game.
.
├── README.md
├── Terrain-Tinker-Turbo-Source # Open this folder in your Unity Hub
│ ├── Assembly-CSharp-Editor.csproj
│ ├── Assembly-CSharp.csproj
│ ├── Assets
│ ├── Library
│ ├── Logs
│ ├── Packages
│ ├── ProjectSettings
│ ├── Temp
│ ├── Terrain-Tinker-Turbo-Source.sln
│ ├── UserSettings
│ ├── WebGL Builds # was set to be gitignore
│ └── obj
└── docs # GitHub Pages Deployment Source (Manually updated)
├── Build
├── GUID.txt
├── ProjectVersion.txt
├── TemplateData
├── dependencies.txt
└── index.html-
Unity Assets- Lowpoly Terrain Track: Assets to build terrain quickly.
-
Realistic Car Kit 2: Assets to implement vehicle control.
-
Unity Assets - US Road Signs Free: Models of traffic signs.
-
TouchScript: Assets to reimplement drag-and-drop function.