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Functions are not compiled in Eden #292

@SzwedzikPL

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@SzwedzikPL

I have a couple of modules that are executed in eden. I've added hack like this:

class Extended_DisplayLoad_EventHandlers {
    class Display3DEN {
        ADDON = "[] call CBA_fnc_preInit;";
    };
};

to make sure that functions are compiled for those modules and that worked pretty well. Now becouse of #283 modules do not work after returning to eden -> [XEH]: 3den preview detected. Abort preInit.

Is this possible to add support of CBA preInit in Eden?

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