I have a couple of modules that are executed in eden. I've added hack like this:
class Extended_DisplayLoad_EventHandlers {
class Display3DEN {
ADDON = "[] call CBA_fnc_preInit;";
};
};
to make sure that functions are compiled for those modules and that worked pretty well. Now becouse of #283 modules do not work after returning to eden -> [XEH]: 3den preview detected. Abort preInit.
Is this possible to add support of CBA preInit in Eden?
I have a couple of modules that are executed in eden. I've added hack like this:
to make sure that functions are compiled for those modules and that worked pretty well. Now becouse of #283 modules do not work after returning to eden ->
[XEH]: 3den preview detected. Abort preInit.Is this possible to add support of CBA preInit in Eden?