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Those classnames are from a discord post. I'd rather wait for the actual config to be out to copy them from there... Is there a branch to get Contact dev? |
It's on RC and dev. Not sure if both are "current" tho. |
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last I checked there were several JR UBC errors with 1.94 I assumed we would have to fix |
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I think so... Definitely not nice. Need to double check if config inheritance stuff is correct. more attachments, exclusive to contact (singleplayer, optional part) They require contact (weapons_f_contact) which not everyone has. And if we don't add them, we might/will break the contact campaign. |
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We don't remove any vanilla attachments. |
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so JR only adds things, not remove anything? |
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Name anything. |
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Just adding classes from optional components like Contact to the compatibleAddons class results in this when the item class does not exist in master config: but I think it can be fixed by more dummy classes :/ |
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Done. Merge? |
| // Contact DLC dummies | ||
| class acc_flashlight; | ||
| class acc_flashlight_broken: acc_flashlight { | ||
| scope = 1; // Optional protected class inheriting from a public base class. |
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aren't we hiding the vanilla stuff? or is it already hidden.
Also you renamed file from cfgweapons -> Cfgweapons. But shouldn't it be CfgWeapons?
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aren't we hiding the vanilla stuff? or is it already hidden.
These classes are all protected in Contact. But if I inherit when they don't exist, they would get public from their base classes.
Also you renamed file from cfgweapons -> Cfgweapons. But shouldn't it be CfgWeapons?
Fixed on master
Is not tested yet as I don't have Contact installed.
Especially muzzle_tma_65 needs testing with all current 6.5 weapons.
We have a incoming problem in that there will be contact-DLC exclusive attachments which will only be included in the optional Contact download. We might need a seperate compat mod for that.