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add possibility to disable all xeh on an object#279

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Killswitch00 merged 1 commit intomasterfrom
adddisablexeh2
Feb 26, 2016
Merged

add possibility to disable all xeh on an object#279
Killswitch00 merged 1 commit intomasterfrom
adddisablexeh2

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@commy2
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@commy2 commy2 commented Feb 25, 2016

As requested by MrSanchez. This adds the possibility to disable all XEH on a specific unit. He needs this for some zombies.

    class B_Soldier_base_F;
    class B_Soldier_02_f: B_Soldier_base_F {
        class EventHandlers;
    };
    class B_soldier_AR_F: B_Soldier_02_f {
        class EventHandlers: EventHandlers {
            class CBA_Extended_EventHandlers {};
        };
    };

@commy2 commy2 added the Feature label Feb 25, 2016
@jonpas
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jonpas commented Feb 25, 2016

zombies

💀

@commy2
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commy2 commented Feb 25, 2016

The are not supposed to have ACE medical etc.

@MrSanchez
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Spooky scary :)

Killswitch00 added a commit that referenced this pull request Feb 26, 2016
add possibility to disable all xeh on an object
@Killswitch00 Killswitch00 merged commit d07ff00 into master Feb 26, 2016
@thojkooi thojkooi deleted the adddisablexeh2 branch April 25, 2016 11:33
@commy2 commy2 added this to the 2.3.2 milestone May 15, 2016
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4 participants