use mission event for PlayerConnected#306
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Killswitch00 merged 4 commits intomasterfrom Apr 22, 2016
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This is missing the WIP label |
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PlayerConnected is still broken. I could add a work around that could be easily removed should they ever fix it. |
…ayerConnectedMissionEvent
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could be merged now. maybe we can remove that band aid ... eventually |
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this replaces all
onPlayerConnectedstacked events withPlayerConnectedmission events. it has the benefit that no mission or addon using a delayedonPlayerConnected <CODE>(SQF command) can overwrite our events.WIP tag, because there currently is a bug, where the
PlayerConnectedmission event does not fire whenonPlayerConnected <CODE>hasn't been used at least once. this is fixed according to the todays changelog, but the bug seems to be still present in the RC version uploaded to Steam.I'll test if they fixed that next week.
backwards compatible with 1.54 / Linux, using the same method as in the
EachFramePR