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Can a globalEventJIP be removed from the queue? |
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No. At least not with API. |
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This adds
CBA_fnc_globalEventJIPto the CBA events frame work.It is basically the same as
CBA_fnc_globalEvent, but all event calls (with their passed arguments) that happen during a mission are stored globally on a game logic. They are automatically called on clients that join in progress.This is usefull for local commands that are not JIP persistent (e.g.
setIdentity,setFace,setRank, etc. etc.)The
_jipIdvariable is an optional parameter that can be used to overwrite previous events with a new one. If no id is provided one will be automatically generated. This follows the same logic as the JIP ID in theremoteExecSQF command. (https://community.bistudio.com/wiki/remoteExec)(While it uses
clientOwner, which I consider to be broken in save games, this actually doesn't matter as the wrong owner IDs returned by it are still unique)systemChat str (["print_test", "TEST_TEST_TEST"] call CBA_fnc_globalEventJIP)