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| 模组 | 🔗 链接 | 🎨 相关文件 | |
|---|---|---|---|
| NEEPMeat | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-Fabric API | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-GeckoLib | 🔍 源代码 | 🟩 MCMOD | * | * |
💾 基于此 PR 所打包的资源包:
✔ meatweapons Mod Domain 验证通过。
ℹ meatweapons-1.20-fabric 中英文 Key 相互对应。
ℹ 找到了多个 meatweapons-1.20-fabric 模组内语言文件。不进行模组语言文件检查。
🔛 Diff:
neepmeat/1.20-fabric
| 英文 | 中文 |
|---|---|
| Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
neepmeat/1.20-fabric-keys
| Key | 英文 | 中文 |
|---|---|---|
item.meatweapons.basic_pistol.lore_0 |
Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
neepmeat/1.20-fabric-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
item.meatweapons.basic_pistol.lore_0 |
Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
✔ 术语 inventory => 物品栏 ✔ 术语 item => 物品 |
neepmeat/1.20-fabric
| 英文 | 中文 |
|---|---|
| Flex Silo | 变容筒仓 |
| 16 slots of 256 items per block. | 每个方块有16槽位,每槽可存储256个物品。 |
| Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和重组食物吸入能量花。 |
| Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成重组食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的重组食物可在NEEPMeat储罐中混合。 |
| Reduces issues when multiple crafts are queued for this block. When the ingredients for a recipe have arrived, emit an interrupt and then wait for the result of the recipe to be returned before sending further interrupts. |
减少大量合成任务堆积导致的问题。 配方的原料到达后,发出中断并进入等待,直到配方产物提交之后再继续发出中断。 🔽 减少大量合成任务堆积导致的问题。 配方的原料到达后,发出中断并进入等待,直到配方产物提交之后再继续发出中断。 示例: EXTFETCH @(1 2 3) 此指令会在栈顶压入批次数,后跟随物品ID。 |
| Food Carton | 盒装食物 |
| Hunger: %s | 饥饿值:%s |
| Saturation: %s | 饱和度:%s |
| Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 重组食物桶 |
| Food 🔽 Reconstituted Food |
液态食物 🔽 重组食物 |
| Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗重组食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
neepmeat/1.20-fabric-keys
| Key | 英文 | 中文 |
|---|---|---|
block.neepmeat.flex_silo |
Flex Silo | 变容筒仓 |
block.neepmeat.flex_silo.lore_0 |
16 slots of 256 items per block. | 每个方块有16槽位,每槽可存储256个物品。 |
block.neepmeat.power_flower_fluid_port.lore_0 |
Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和重组食物吸入能量花。 |
block.neepmeat.item_mincer.lore_0 |
Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成重组食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的重组食物可在NEEPMeat储罐中混合。 |
screen.neepmeat.process_interface.delay_interrupts.tooltip |
Reduces issues when multiple crafts are queued for this block. When the ingredients for a recipe have arrived, emit an interrupt and then wait for the result of the recipe to be returned before sending further interrupts. |
减少大量合成任务堆积导致的问题。 配方的原料到达后,发出中断并进入等待,直到配方产物提交之后再继续发出中断。 🔽 减少大量合成任务堆积导致的问题。 配方的原料到达后,发出中断并进入等待,直到配方产物提交之后再继续发出中断。 示例: EXTFETCH @(1 2 3) 此指令会在栈顶压入批次数,后跟随物品ID。 |
item.neepmeat.food_carton |
Food Carton | 盒装食物 |
item.neepmeat.food_carton.hunger |
Hunger: %s | 饥饿值:%s |
item.neepmeat.food_carton.saturation |
Saturation: %s | 饱和度:%s |
item.neepmeat.coarse_meat_bucket |
Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 重组食物桶 |
block.neepmeat.coarse_meat |
Food 🔽 Reconstituted Food |
液态食物 🔽 重组食物 |
implant.neepmeat.living_tool_implant.desc_0 |
Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗重组食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
neepmeat/1.20-fabric-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
block.neepmeat.flex_silo.lore_0 |
16 slots of 256 items per block. | 每个方块有16槽位,每槽可存储256个物品。 | ✔ 术语 items => 物品 |
block.neepmeat.power_flower_fluid_port.lore_0 |
Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和重组食物吸入能量花。 |
✔ 术语 water => 水 ⚠ 术语异常 power => 力量 |
block.neepmeat.item_mincer.lore_0 |
Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成重组食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的重组食物可在NEEPMeat储罐中混合。 |
✔ 术语 items => 物品 ✔ 术语 item => 物品 ✔ 术语 hunger => 饥饿 ✔ 术语 saturation => 饱和 ✔ 术语 saturation => 饱和度 |
item.neepmeat.coarse_meat_bucket |
Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 重组食物桶 |
✔ 术语 bucket => 桶 |
implant.neepmeat.living_tool_implant.desc_0 |
Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗重组食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
⚠ 术语异常 on => 开 ✔ 术语 item => 物品 |
- 🔄 勾选这个复选框来强制刷新
Contributor
|
|
| 模组 | 🔗 链接 | 🎨 相关文件 | |
|---|---|---|---|
| NEEPMeat | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-GeckoLib | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-Fabric API | 🔍 源代码 | 🟩 MCMOD | * | * |
🌌 打包器正在执行, 请耐心等待。
✔ meatweapons Mod Domain 验证通过。
ℹ meatweapons-1.20-fabric 中英文 Key 相互对应。
ℹ 找到了多个 meatweapons-1.20-fabric 模组内语言文件。不进行模组语言文件检查。
🔛 Diff:
neepmeat/1.20-fabric
| 英文 | 中文 |
|---|---|
| Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
neepmeat/1.20-fabric-keys
| Key | 英文 | 中文 |
|---|---|---|
item.meatweapons.basic_pistol.lore_0 |
Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
neepmeat/1.20-fabric-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
item.meatweapons.basic_pistol.lore_0 |
Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from food. Click with a food item in an inventory to feed. 🔽 Cobbled together from reanimated flesh. Comes with a pistol module preinstalled. Passively generates ammunition from metabolic substrate. Click with a food item in an inventory to feed. |
由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用食物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 🔽 由复活的血肉随意拼接而成。 自带手枪模块。 会常态使用代谢底物生成弹药。 在物品栏中使用食物物品点击它即可喂食。 |
✔ 术语 inventory => 物品栏 ✔ 术语 item => 物品 |
neepmeat/1.20-fabric
| 英文 | 中文 |
|---|---|
| Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和合成食物吸入能量花。 |
| Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成合成食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的合成食物可在NEEPMeat储罐中混合。 |
| Food Carton | 盒装食物 |
| Hunger: %s | 饥饿值:%s |
| Saturation: %s | 饱和度:%s |
| Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 合成食物桶 |
| Food 🔽 Reconstituted Food |
液态食物 🔽 合成食物 |
| Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗合成食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
neepmeat/1.20-fabric-keys
| Key | 英文 | 中文 |
|---|---|---|
block.neepmeat.power_flower_fluid_port.lore_0 |
Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和合成食物吸入能量花。 |
block.neepmeat.item_mincer.lore_0 |
Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成合成食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的合成食物可在NEEPMeat储罐中混合。 |
item.neepmeat.food_carton |
Food Carton | 盒装食物 |
item.neepmeat.food_carton.hunger |
Hunger: %s | 饥饿值:%s |
item.neepmeat.food_carton.saturation |
Saturation: %s | 饱和度:%s |
item.neepmeat.coarse_meat_bucket |
Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 合成食物桶 |
block.neepmeat.coarse_meat |
Food 🔽 Reconstituted Food |
液态食物 🔽 合成食物 |
implant.neepmeat.living_tool_implant.desc_0 |
Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗合成食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
neepmeat/1.20-fabric-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
block.neepmeat.power_flower_fluid_port.lore_0 |
Sucks water or liquid food into a Power Flower. 🔽 Sucks water or reconstituted food into a Power Flower. |
能将水和液态食物吸入能量花。 🔽 能将水和合成食物吸入能量花。 |
✔ 术语 water => 水 ⚠ 术语异常 power => 力量 |
block.neepmeat.item_mincer.lore_0 |
Crushes food items into Liquid Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. 🔽 Crushes food items into Reconstituted Food. The hunger and saturation values of the food item are reflected in the quality of the Food. Foods of different qualities can be mixed in NEEPMeat tanks. |
将食物物品绞成液态食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的液态食物可在NEEPMeat储罐中混合。 🔽 将食物物品绞成合成食物。 原食物回复的饥饿值和饱和度会以产物品质体现。 不同品质的合成食物可在NEEPMeat储罐中混合。 |
✔ 术语 items => 物品 ✔ 术语 item => 物品 ✔ 术语 hunger => 饥饿 ✔ 术语 saturation => 饱和 ✔ 术语 saturation => 饱和度 |
item.neepmeat.coarse_meat_bucket |
Food Bucket 🔽 Reconstituted Food Bucket |
液态食物桶 🔽 合成食物桶 |
✔ 术语 bucket => 桶 |
implant.neepmeat.living_tool_implant.desc_0 |
Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler. 🔽 Converts any tool or armour item into an organism that runs on reconstituted food. Durability can be replenished in a Bottler. |
将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。 🔽 将任意工具和盔甲改装成消耗合成食物的生物体。可在灌装机中恢复此类物品的耐久度。 |
⚠ 术语异常 on => 开 ✔ 术语 item => 物品 |
- 🔄 勾选这个复选框来强制刷新
SlimeSB
reviewed
Apr 9, 2026
SlimeSB
previously approved these changes
Apr 10, 2026
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