#11065 Targets for each player fix#11139
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steven-robert-eddy wants to merge 2 commits into
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| CardCollection targetable = CardLists.getTargetableCards(p.getCardsIn(ZoneType.Battlefield), sa); | ||
| if (!targetable.isEmpty()) { | ||
| Card choice; | ||
| if (p.isOpponentOf(ai)) { |
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I am not sure if this is the correct target for each player creature, please let me know if it is incorrect
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just use CardLists.canSubsequentlyTarget in the targeting loop instead of extra logic block
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doesn't look like your AI understood what I meant, I suggest you get to know this class a bit better first if possible 🤔
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Problem
Issue #11065 reports that AI targeting for Nils, Discipline Enforcer does not correctly respect
isForEachPlayer()restrictions, allowing targets to be chosen incorrectly instead of selecting one valid permanent per player.Solution
Added logic to handle
isForEachPlayer()targeting restrictions.What changed?
getBestAI().getWorstPermanentAI()to minimize downside.Why this approach?
Why not alternatives?
Validation
mvn -pl forge-ai -am -DskipTests compileManual testing:
Known Limits
CountersPutAihandling ofisForEachPlayer()targeting.isForEachPlayer()restriction.AI Assistance Disclosure
I used AI assistance to help analyze the issue, review the implementation, and draft this pull request description. I verified the implementation and performed the validation listed above.
Closes #11065