3D Tiles Next moves from
See
We want to evaluate the encode speed, decode speed, compression ratio, and quality of
This evaluation can guide how many compression types are needed for different use cases from runtime streaming to a tile with a fast moving viewer to server-side analytics distributed across the cloud.
Looking forward to collaborating with @Tamrat-B, @wallabyway, and anyone else in the community
3D Tiles Next moves from
POINTSfor the primitive mode and EXT_meshopt_compression for compression.See
We want to evaluate the encode speed, decode speed, compression ratio, and quality of
KHR_draco_point_compressionthat supports pointsThis evaluation can guide how many compression types are needed for different use cases from runtime streaming to a tile with a fast moving viewer to server-side analytics distributed across the cloud.
Looking forward to collaborating with @Tamrat-B, @wallabyway, and anyone else in the community