Summary
Currently we don't support HyperPlay implementation on WebGL, we should
Suggested features or ways to address the summary
we should use jslib and call window.ethereum to prompt HyperPlay launcher wallet.
Motivation
WebGL can and should be a supported platform, especially considering a lot of HyperPlay games are browser games.
Acceptance Criteria
- HyperPlay connects and makes successful requests on browser/HyperPlay launcher.
Estimations
| Story Point |
Amount of effort |
Amount of time |
Task Complexity |
Task Risk or Uncerntainty |
| 5 |
Moderate efort |
A few days |
Mediium complexity |
Moderate |
Summary
Currently we don't support HyperPlay implementation on WebGL, we should
Suggested features or ways to address the summary
we should use
jsliband callwindow.ethereumto prompt HyperPlay launcher wallet.Motivation
WebGL can and should be a supported platform, especially considering a lot of HyperPlay games are browser games.
Acceptance Criteria
Estimations