Describe the bug
Currently, after each setup.sh run, we have to manually exclude Chainsafe.Gaming.Metamask.dll from the platform so that our iOS can compile properly (if we're on a version higher than 2022.3.11) 😄 because we are deleting the .meta files for all the dlls for our Chainsafe.Gaming solution.
Solution is to add a simple asset preprocessor to the UnitySampleProject (and NOT in the package itself), so that we can exclude (or include) platforms for certain dlls
Steps
Steps to reproduce the behavior:
- Run setup.sh
- Try to build iOS on any version of Unity newer than 2022.3.10
- Notice the compile error.
Expected behavior
iOS should compile normally
Describe the bug
Currently, after each setup.sh run, we have to manually exclude Chainsafe.Gaming.Metamask.dll from the platform so that our iOS can compile properly (if we're on a version higher than 2022.3.11) 😄 because we are deleting the .meta files for all the dlls for our Chainsafe.Gaming solution.
Solution is to add a simple asset preprocessor to the UnitySampleProject (and NOT in the package itself), so that we can exclude (or include) platforms for certain dlls
Steps
Steps to reproduce the behavior:
Expected behavior
iOS should compile normally