ChainSafe.Gaming.Web3.Web3Exception: eth_estimateGas: bad result from RPC endpoint ---> ChainSafe.Gaming.Web3.Web3Exception: RPC returned error for "eth_estimateGas": 3 execution reverted: ERC1155: insufficient balance for transfer 0x08c379a00000000000000000000000000000000000000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000002a455243313135353a20696e73756666696369656e742062616c616e636520666f72207472616e7366657200000000000000000000000000000000000000000000
at ChainSafe.Gaming.Evm.Providers.RpcClientProvider.Perform[T] (System.String method, System.Object[] parameters) [0x00120] in <7a05048c9dc24ea2adbc648be3f0a75f>:0
--- End of inner exception stack trace ---
at ChainSafe.Gaming.Evm.Providers.RpcClientProvider.Perform[T] (System.String method, System.Object[] parameters) [0x00156] in <7a05048c9dc24ea2adbc648be3f0a75f>:0
at ChainSafe.Gaming.Evm.Providers.RpcProviderExtensions.EstimateGas (ChainSafe.Gaming.Evm.Providers.IRpcProvider provider, ChainSafe.Gaming.Evm.Transactions.TransactionRequest transaction) [0x00076] in <7a05048c9dc24ea2adbc648be3f0a75f>:0
at ChainSafe.Gaming.Evm.Contracts.Contract.SendWithReceipt (System.String method, System.Object[] parameters, ChainSafe.Gaming.Evm.Transactions.TransactionRequest overwrite) [0x00296] in <7a05048c9dc24ea2adbc648be3f0a75f>:0
at ChainSafe.Gaming.Evm.Contracts.Contract.Send (System.String method, System.Object[] parameters, ChainSafe.Gaming.Evm.Transactions.TransactionRequest overwrite) [0x00074] in <7a05048c9dc24ea2adbc648be3f0a75f>:0
at Web3Unity.Scripts.Prefabs.UnsortedSample.TransferErc1155 (System.String contractAddress, System.Int32 tokenId, System.Int32 amount, System.String toAccount) [0x000f2] in /Users/juanmanuelspoleti/Desktop/workspace/web3.unity/Packages/io.chainsafe.web3-unity/Runtime/Scripts/Samples/UnsortedSample.cs:189
at Samples.Behaviours.Unsorted.TransferErc1155Behaviour.ExecuteSample () [0x0003a] in /Users/juanmanuelspoleti/Desktop/workspace/web3.unity/src/UnitySampleProject/Assets/Samples/web3.unity SDK/2.5.0/Web3.Unity Samples/Scripts/Scenes/SampleMain/Unsorted/TransferErc1155Behaviour.cs:23
at Samples.Behaviours.SampleBehaviour.Execute () [0x000a7] in /Users/juanmanuelspoleti/Desktop/workspace/web3.unity/src/UnitySampleProject/Assets/Samples/web3.unity SDK/2.5.0/Web3.Unity Samples/Scripts/Scenes/SampleMain/SampleBehaviour.cs:31
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [SampleBehaviour.cs:38] Samples.Behaviours.SampleBehaviour/<Execute>d__3:MoveNext ()
#8 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#9 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#10 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#11 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#12 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#13 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#14 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#15 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#16 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#17 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#18 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#19 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#20 (Mono JIT Code) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
#21 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#22 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#23 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#24 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#25 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#26 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetException (System.Exception)
#27 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
#28 (Mono JIT Code) [TransferErc1155Behaviour.cs:26] Samples.Behaviours.Unsorted.TransferErc1155Behaviour/<ExecuteSample>d__6:MoveNext ()
#29 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#30 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#31 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#32 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#33 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#34 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#35 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#36 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#37 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#38 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#39 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#40 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#41 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetException (System.Exception)
#42 (Mono JIT Code) [UnsortedSample.cs:198] Web3Unity.Scripts.Prefabs.UnsortedSample/<TransferErc1155>d__18:MoveNext ()
#43 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#44 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#45 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#46 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#47 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#48 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#49 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#50 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#51 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#52 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#53 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#54 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#55 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetException (System.Exception)
#56 (Mono JIT Code) ChainSafe.Gaming.Evm.Contracts.Contract/<Send>d__9:MoveNext ()
#57 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#58 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#59 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#60 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#61 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#62 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#63 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#64 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#65 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#66 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#67 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#68 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#69 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.ValueTuple`2<object[], ChainSafe.Gaming.Evm.Transactions.TransactionReceipt>>:SetException (System.Exception)
#70 (Mono JIT Code) ChainSafe.Gaming.Evm.Contracts.Contract/<SendWithReceipt>d__10:MoveNext ()
#71 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#72 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#73 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#74 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#75 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#76 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#77 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#78 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#79 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#80 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#81 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#82 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#83 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetException (System.Exception)
#84 (Mono JIT Code) ChainSafe.Gaming.Evm.Providers.RpcProviderExtensions/<EstimateGas>d__12:MoveNext ()
#85 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#86 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#87 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#88 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#89 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#90 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#91 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#92 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#93 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#94 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageTwo ()
#95 (Mono JIT Code) System.Threading.Tasks.Task:Finish (bool)
#96 (Mono JIT Code) System.Threading.Tasks.Task:TrySetException (object)
#97 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetException (System.Exception)
#98 (Mono JIT Code) ChainSafe.Gaming.Evm.Providers.RpcClientProvider/<Perform>d__13`1<T_REF>:MoveNext ()
#99 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#100 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#101 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#102 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#103 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#104 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#105 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#106 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#107 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#108 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
#109 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
#110 (Mono JIT Code) System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
#111 (Mono JIT Code) ChainSafe.Gaming.Web3.Core.Unity.UnityHttpClient/<Post>d__6`2<TRequest_REF, TResponse_REF>:MoveNext ()
#112 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#113 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#114 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#115 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
#116 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
#117 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
#118 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
#119 (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
#120 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
#121 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
#122 (Mono JIT Code) System.Threading.Tasks.TaskCompletionSource`1<TResult_REF>:TrySetResult (TResult_REF)
#123 (Mono JIT Code) ChainSafe.Gaming.Evm.Unity.Dispatcher/<>c__DisplayClass6_0`1/<<EnqueueTask>g__WrappedAction|0>d<T_REF>:MoveNext ()
#124 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
#125 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
#126 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Describe the bug
TransferErc1155 is not working correctly, throws insufficient balance error
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Successful output is displayed on the console
Screenshots

Desktop (please complete the following information):
Additional context