Lootbox namespace change and error checks#700
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kantagara
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* Lootbox namespace change * Auto-duplicate Packages Samples * Update Login.cs * Auto-duplicate Packages Samples --------- Co-authored-by: sneakzttv <sneakzttv@users.noreply.github.com>
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* Lootbox namespace change * Auto-duplicate Packages Samples * Update Login.cs * Auto-duplicate Packages Samples --------- Co-authored-by: sneakzttv <sneakzttv@users.noreply.github.com>
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* Lootbox namespace change * Auto-duplicate Packages Samples * Update Login.cs * Auto-duplicate Packages Samples --------- Co-authored-by: sneakzttv <sneakzttv@users.noreply.github.com>
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Issue:
We need to start preparing lootboxes for OPM submission, the scope of this task is a namespace change and error checks #660
Updates:
To Test:
Import the lootbox package and run it in the editor. You don't need to use the login scene currently as the launcher script initializes from a local rpc node. Just update your web3config class variables in web3.unity\src\UnitySampleProject\Assets\Samples\web3.unity SDK Lootboxes\1.0.0\Chainlink Lootbox Sample\Scripts\ChainlinkLootboxSampleLauncher.cs to match your local node config.
Expected Behavior:
No errors on import due to the namespace changes.
If you're testing with a local RPC node, everything should work as intended.