Creation of Raylib Tetris implementation from a Youtube Tutorial. This project was based off of the work done here: https://www.youtube.com/watch?v=wVYKG_ch4yM&list=PLwR6ZGPvjVOSRywn9VCQ3yrRVruxzzuo9
An example of architect applications in C++, as part of a YouTube mini-series. Loosely based off of the series mentioned
This project was built in Windows and can be built with the activate.ps1 script.
Generate project files/build using CMake. I like to make a directory called build at the root and then run. This also uses Ninja build
if any dependencies are missing.
\activate.ps1
from that directory. This will generate relevant project files (eg. Visual Studio Code for me) which you can then use to build and run.
I chose to use Raylib which runs off of OpenGL (and GLFW) for this due following along in the tutorial mentioned in the description.
This repository uses MIT License, so feel free to use this however you like.
Project: Reylib Tetris Description: Tetris Game implemented in Reylib and C++ for learning purposes Source / Reference: https://www.youtube.com/watch?v=wVYKG_ch4yM&list=PLwR6ZGPvjVOSRywn9VCQ3yrRVruxzzuo9
Author: Arcane Compiler Created: December 29th 2025
