Add a Change Tileset testcase and update the Testgames 2000 and 2003#41
Merged
Ghabry merged 7 commits intoEasyRPG:masterfrom Nov 19, 2023
Merged
Add a Change Tileset testcase and update the Testgames 2000 and 2003#41Ghabry merged 7 commits intoEasyRPG:masterfrom
Ghabry merged 7 commits intoEasyRPG:masterfrom
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Fixed some typos Removed the ultimate_rt_eb.dll for a EasyRPG.ini file
- Add test to play an empty and inexisting music, as well as Midi Play Location and Current BGM has completed a loop to Music Playing - Add Control Variables: Timer's Remaining Time to Timer Operations - Add Control Variables: Money, Party Size, Save, Battle, Win, Loss and Escape Count to Variable operations as well as a test battle there
- Add Control Variables: Item X is equipped and Item 0 is equipped to Equipment
…possible and some characters
2k - Remove unused Title pictures Title3 and Title4 (keeping Title1 due to it being displayed as the cover when playing on mobile) - Update the GameOver picture and Chara1 CharSet with the new versions from the EasyRPG RTP - Add new ChipSets in plan for a Change Tileset test and rename old ChipSets NOTE: keeping System2 and BattleWeapon content in 2k due to the presence of said folders being used in the past to detect the engine, can still be useful in case of a regression
- Add Change tileset test and the assets needed for it - Add CharSet/People2 for use in the transition test instead of requesting Don's exclusive RTP assets - Rename some maps to match with their master test
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Thanks for the new testcase and all the other maintenance work. Quick question: You added |
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Related to Player #3046, I've added in the Change Tileset testcase the display of events using graphics from the ChipSet, and to properly be able to check this, I needed to have tiles having the same graphics but different transparency properties, so I've made an edited version of the World ChipSet and used it for that, so World2 is used. |
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TestGame 2000:
TestGame 2003: