🎨 Palette: Improve game accessibility and add control instructions#165
🎨 Palette: Improve game accessibility and add control instructions#165EiJackGH wants to merge 1 commit into
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…game - Added a visible `#controls-hint` text overlay to instruct users on which keys to press (Space/Up Arrow). - Added `aria-live="polite"` and `aria-atomic="true"` to the `#score` element so screen readers can announce dynamic score updates as they happen. - Removed invalid `venv` entry from `requirements.txt` to fix testing environment. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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💡 What: Added a visible text hint explaining the keyboard controls ("Press Space or Up Arrow to jump") and enabled screen reader announcements for the dynamic score counter. Also removed an invalid entry (
venv) fromrequirements.txtthat was breaking pip installs during testing.🎯 Why: Web games often have "hidden" interactions that are not obvious to new users. Explicitly stating the controls reduces friction and cognitive load. Furthermore, dynamic text like the score wasn't being announced to assistive technologies.
📸 Before/After:
(Visual changes verified via local Playwright snapshot. A simple, translucent white text hint now appears below the score counter.)
♿ Accessibility:
aria-live="polite"andaria-atomic="true"to the#scorediv. This ensures that screen readers will gracefully announce score increments without interrupting the user.PR created automatically by Jules for task 17264463275181388334 started by @EiJackGH