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🎨 Palette: Add explicit controls and ARIA labels to Mario Game#177

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palette-mario-a11y-17957378885300877222
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🎨 Palette: Add explicit controls and ARIA labels to Mario Game#177
EiJackGH wants to merge 1 commit into
mainfrom
palette-mario-a11y-17957378885300877222

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@EiJackGH
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What:
Added visible keyboard instructions ("Press Space or Up Arrow to jump") and ARIA live region attributes to the Mario game score counter. Also fixed requirements.txt which had an invalid standard module entry (venv) blocking installation.

Why:
Previously, the game controls were hidden in the JavaScript, meaning users had to guess how to play. Furthermore, as the game score increased dynamically, screen reader users would not be notified of their progress.

Before/After:
(See verification screenshot)

Accessibility:

  • Added aria-live="polite" and aria-atomic="true" to #score so dynamic score changes are announced to screen readers.
  • Ensured keyboard instructions have sufficient color contrast against the game background.

PR created automatically by Jules for task 17957378885300877222 started by @EiJackGH

Added `aria-live` attributes to the score tracker to ensure screen readers announce updates, and added visible control instructions so users know how to jump without guessing.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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