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Scale integrated world seabed#219

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Yadunund merged 2 commits into
feature/integrated_worldfrom
scale_integrated_seabed
Feb 22, 2022
Merged

Scale integrated world seabed#219
Yadunund merged 2 commits into
feature/integrated_worldfrom
scale_integrated_seabed

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@Yadunund
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After some consideration, I felt the current seabed is too vast and hence I've scaled it down to something more manoeuvrable by the UUV. At the same time, i've scaled it anisotropically to get some steep cliffs which might make the terrain more interesting.

output

The UUV now spawns above the central mound-like feature. I'd like to propose we setup demo stations around this mound as seen below. (use the direction of reference axes to determine where these spots are)

image

Signed-off-by: Yadunund <yadunund@gmail.com>
Signed-off-by: Yadunund <yadunund@gmail.com>
@Yadunund Yadunund requested a review from quarkytale February 22, 2022 18:48
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Looks good to me!

@quarkytale
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A suggestion on demo stations locations to be surrounding the vehicle's initial position in a circular or square fashion.

@Yadunund
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A suggestion on demo stations locations to be surrounding the vehicle's initial position in a circular or square fashion.

Yes that is the idea here. Going with a circular pattern wherever the topology allows. As we introduce more stations, we can distribute them radially.

@Yadunund Yadunund merged commit 0f8ab00 into feature/integrated_world Feb 22, 2022
@Yadunund Yadunund deleted the scale_integrated_seabed branch February 22, 2022 19:20
@Yadunund Yadunund mentioned this pull request Feb 22, 2022
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2 participants