Need to add support for x86_64 architecture build target.
Undefined symbols for architecture x86_64:
"_espeak_Initialize", referenced from:
closure #2 (Swift.UnsafePointer<Swift.Int8>) -> Swift.Int32 in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_SetVoiceByName", referenced from:
closure #1 (Swift.UnsafePointer<Swift.Int8>) -> __C.espeak_ERROR in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
closure #3 (Swift.UnsafePointer<Swift.Int8>) -> __C.espeak_ERROR in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_Terminate", referenced from:
closure #1 () -> () in FluidAudio.EspeakG2P.deinit in FluidAudio.o
FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_TextToPhonemes", referenced from:
closure #1 (Swift.UnsafePointer<Swift.Int8>) -> [Swift.String]? in closure #1 () throws -> [Swift.String]? in FluidAudio.EspeakG2P.phonemize(word: Swift.String, espeakVoice: Swift.String) throws -> [Swift.String]? in FluidAudio.o
ld: symbol(s) not found for architecture x86_64
clang++: error: linker command failed with exit code 1 (use -v to see invocation)

Need to add support for x86_64 architecture build target.
Undefined symbols for architecture x86_64:
"_espeak_Initialize", referenced from:
closure #2 (Swift.UnsafePointer<Swift.Int8>) -> Swift.Int32 in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_SetVoiceByName", referenced from:
closure #1 (Swift.UnsafePointer<Swift.Int8>) -> __C.espeak_ERROR in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
closure #3 (Swift.UnsafePointer<Swift.Int8>) -> __C.espeak_ERROR in FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_Terminate", referenced from:
closure #1 () -> () in FluidAudio.EspeakG2P.deinit in FluidAudio.o
FluidAudio.EspeakG2P.(initializeIfNeeded in _CE4A206678E41E416C314C94D73C3E1D)(espeakVoice: Swift.String) throws -> () in FluidAudio.o
"_espeak_TextToPhonemes", referenced from:
closure #1 (Swift.UnsafePointer<Swift.Int8>) -> [Swift.String]? in closure #1 () throws -> [Swift.String]? in FluidAudio.EspeakG2P.phonemize(word: Swift.String, espeakVoice: Swift.String) throws -> [Swift.String]? in FluidAudio.o
ld: symbol(s) not found for architecture x86_64
clang++: error: linker command failed with exit code 1 (use -v to see invocation)