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Fix Kokoro v2 source_noise dtype and distribution #447
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🔴 pred_dur dataPointer bound as Float.self without checking actual MLMultiArray data type
The new
pred_durreading code atKokoroSynthesizer.swift:420assumes the array isfloat32by usingbindMemory(to: Float.self), but never checkspredDurArray.dataType. If the CoreML model outputspred_durinfloat16format (2 bytes/element), binding asFloat.self(4 bytes/element) causes an out-of-bounds memory read (readingcount * 4bytes from acount * 2byte buffer) and produces garbage frame counts, leading to incorrect audio trimming. This is inconsistent with the audio output handling just below atKokoroSynthesizer.swift:448, which correctly checksaudioArrayUnwrapped.dataType == .float32before pointer-binding and has a safe fallback using[i].floatValue.Safe pattern used for audio (line 448) but not for pred_dur
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