Fix for interactive loader with subscenes#3
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When polling the interactive loader for an external subscene a temporary interactive loader for the subscene is spawned. Subsequent polls to the main loader will then poll the subscene loader instead of normal behavior until the subscene is completely loaded. A new get_load_step_count() method has been added to the packed_scene class that recursively add together load steps from all of its subscenes load_interactive has been implemented for ResourceFormatImporter load_interactive has been implemented for gd scripts as well The result of this commit is that the interactive loader now loads subscenes in several polls instead of loading the entire subscene in 1 poll. This should result in smoother loading bars and (perhaps more importantly) better background loading
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NOTE: not for merging. i use this PR to review the changes i made