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fix: Fix Frenzy smoke effect intermittently not rendering at 60Hz#533

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fix: Fix Frenzy smoke effect intermittently not rendering at 60Hz#533
MrS-ibra wants to merge 1 commit into
GeneralsOnlineDevelopmentTeam:mainfrom
MrS-ibra:fix/60hz-frenzy-smoke

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@MrS-ibra

@MrS-ibra MrS-ibra commented Jul 3, 2026

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Fixes a bug where the Frenzy ground smoke effect would intermittently fail to render at 60hz.

The object that hosts the Frenzy cloud particle system is destroyed by DeletionUpdate after 1 logic frame.
At 30Hz, 1 logic frame gives the client 33ms to notice the newly created object and render it before it's destroyed.
At 60Hz, that same 1 frame lifetime only gives ~16ms, which isn't always enough real world time for the client to catch up, hence why the smoke would randomly not work.

On the left - before
On the right - after

Frenzy.mp4

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