Skip to content

Getting Ready for 4.4 and the Godot Asset Store!

Pre-release
Pre-release

Choose a tag to compare

@GuilhermeGSousa GuilhermeGSousa released this 21 Dec 09:40
· 10 commits to master since this release
23114b0

Hi everyone!

There's been a lot of exciting stuff happen since last release. The focus of this one has been to more closely integrate motion matching into the existing animation systems in Godot, namely the AnimationTree. Do do this, we made a "Motion Matching Animation Node", which should give users more flexibility to use motion matching in tandem with other animation techniques (state machines, blend trees and IK especially).
It required some engine level changes to do this, which is why this release will only work on Godot 4.4 dev 7 and above.

Some other noteworthy changes include:

  • The Bone Data feature has fixed and is now usable, with better data visualization on the Motion Matching Editor to go with it.
  • Various improvements were made to the motion matching demo thanks to @fire.
  • Motion Matching now uses KD Trees to run queries, which results in a 20x-30x performance improvement when compared to the previous naive implementation.
  • Various improvement to the Motion Matching Editor
  • Bugfixes galore

What's Changed

New Contributors

Full Changelog: 0.1...0.2