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Hookshot Anywhere#699

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Archez merged 14 commits intoHarbourMasters:developfrom
cplaster:hookshot-anywhere
Nov 20, 2024
Merged

Hookshot Anywhere#699
Archez merged 14 commits intoHarbourMasters:developfrom
cplaster:hookshot-anywhere

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@cplaster cplaster commented Jun 17, 2024

Allows most surfaces to be hookshot-able.

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Hi! It looks as though you may have committed some merge conflict files in case you hadn't noticed!

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Oops! I hadn't noticed. I think this should be good now!

mckinlee pushed a commit to mckinlee/2ship2harkinian that referenced this pull request Sep 23, 2024
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mckinlee commented Oct 6, 2024

Just a FYI cause it could just be me and my environment, but this doesn't appear to work.

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@garrettjoecox garrettjoecox left a comment

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Left a few suggestions, also needs updating to use the new menu & header pattern

GI_VB_FLIP_HOP_VARIABLE,
GI_VB_DISABLE_LETTERBOX,
GI_VB_CLOCK_TOWER_OPENING_CONSIDER_THIS_FIRST_CYCLE,
GI_VB_ENABLE_HOOKSHOT_ANYWHERE,
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Suggested change
GI_VB_ENABLE_HOOKSHOT_ANYWHERE,
GI_VB_BE_HOOKSHOT_SURFACE,

Comment thread mm/src/code/z_bgcheck.c Outdated
@cplaster cplaster closed this Oct 11, 2024
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Did you have trouble resolving the conflicts here? I can help out if not to lose this contribution!

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My branch of develop was ~3 months behind, tried to rebase. Fixed the merge conflicts, but it won't compile because it complains about the libultraship submodule now, and I gave up trying to fix it. I have another look after the weekend.

@cplaster cplaster reopened this Oct 14, 2024
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Reopened PR, I think I've got this up to snuff now.

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@Archez Archez left a comment

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Hope you don't mind, but I pushed a small commit to help get this across the finish line.
Namely, ran the code formatter and aligned to use the new menu/headers.

@Archez Archez merged commit ce4bf1f into HarbourMasters:develop Nov 20, 2024
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5 participants