I love to build tools for taking apart opaque game file formats, understanding how old game engines work, and turning that research into practical editors, unpackers, repackers, randomizers, and various other modding utilities.
I am a security engineer specializing in offensive security, as well as a reverse engineering hobbyist with a focus on making old video games do cool stuff that has never been done before.
Most of my public work facilitates modding: documenting file formats, rebuilding valid game data from modern file formats, writing converters, and making obscure formats usable by other people.
Some of my favorite languages are C#, C/C++, Swift, and Python and you'll find a lot of code in those languages here.
Thanks for checking out my work!
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A randomizer plugin for Silent Hill 4 on PC.
Focus: C++, game patching, code injection, reverse engineering |
A low-level unpacker/repacker for Silent Hill 4
Focus: C#, file format reverse engineering |
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A tool for extracting, analyzing, and rebuilding Silent Hill 4 texture chunks.
Focus: C#, texture formats |
An unpacker/repacker for Silent Hill 4
Focus: C#, file format reverse engineering |
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A Blender importer for Silent Hill 4 PC world meshes.
Focus: Python, Blender tooling |
An experimental model conversion tool for Silent Hill 4 models
Focus: C# |
A command-line parser for Windows UWP containers.index files.
UWP apps and games often store settings and saves behind GUID-based folder/file names. This tool parses the index data so the real structure is easier to understand and edit.
Focus: C#, Windows internals, reverse engineering
A tool for identifying and manipulating Call of Duty savegames across multiple titles and platforms.
Supports several modern Infinity Ward COD titles and automatically detects the proper game + platform combination.
Focus: C#, reverse engineering file formats, checksumming
An unpacker for JAM archives from The Grim Adventures of Billy & Mandy.
Built as an early step toward understanding and eventually modifying game assets such as scripts, data files, textures, models, characters, and stages.
Focus: C#, reverse engineering file formats
An SRAM editor for the Super Nintendo game Secret of Evermore.
Allows inspection and editing of save data stored in SRAM such as player stats, money, weapon levels, names, and internal progress flags.
Focus: C#, reverse engineering file formats
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